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1. New EVE Weapons - in Player Features and Ideas Discussion [original thread]
In fairness, I have to disagree with some of your comments regarding both guns and ships. Currently on all ships from Battlecruiser class down that I take into combat I'm fitting T2 rails. Yes, I'm a Gallente pilot. Now, it must be stated here I'...
- by Tim Idaho - at 2008.11.03 08:27:00
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2. Two Ideas Regarding: 1. Drones 2. Combat Ships Used as Miners - in Player Features and Ideas Discussion [original thread]
/signed, the drone issue not the mining boat issue. I think it would be great to be able to see which of your drones are damaged while still in the bay, would make releasing drones for repairs much simpler.
- by Tim Idaho - at 2008.11.03 08:04:00
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3. Salvage Ship Idea - in Player Features and Ideas Discussion [original thread]
IMHO, the Catalyst is currently the best salvager out there. My setup: 4x salvagers, 4x tractors 1x AB, 1x Cap Recharger II 3x Cargo Expanders II 1x salvage tackle rig, 1x cargohold expansion rig However, that's not to say it couldn't be improv...
- by Tim Idaho - at 2008.11.01 05:00:00
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4. New Proposal - HTML Station Interface - in Player Features and Ideas Discussion [original thread]
Originally by: Ashley Thomas Edited by: Ashley Thomas on 12/10/2008 20:38:51 the one thing i see that might be doable and greatly appreciated is an ability to change skills through the eve-o website. would make skill changing on vacati...
- by Tim Idaho - at 2008.10.14 04:19:00
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5. Ghost Skilling feature (Somec) - in Player Features and Ideas Discussion [original thread]
I have to support the idea of suspending ghost skilling PROVIDED that it's the precursor to something like a skill queue. I can understand the logic behind this decision. If you're prepared to pay your subscription, then you should be able to lea...
- by Tim Idaho - at 2008.10.14 04:16:00
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6. color coded stargates on overview - in Player Features and Ideas Discussion [original thread]
Personally I don't think this idea goes far enough - security coding isn't enough and you should include some form of Sovereignty coding. I got my arse handed back to me by Amarr's internal version of concord because I accepted a mish that I didn'...
- by Tim Idaho - at 2008.10.14 04:05:00
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7. Integrated Automated Skill Management System - in Player Features and Ideas Discussion [original thread]
Originally by: Asno Malo Like your other thread, you are demonstrating that you neither know anything about EVE, nor are you willing to look for information about the subject before you post. This subject comes up multiple times a week and...
- by Tim Idaho - at 2008.10.10 12:13:00
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8. Second T2 Destroyer - in Player Features and Ideas Discussion [original thread]
Originally by: Tehyarec I love the T1 destroyer concept, Catalyst is one of my favorite hulls! Agreed, what I can't figure out is why the Battleship Models came out instead of Destroyer models! IMHO, the Destroyers of all races have a ...
- by Tim Idaho - at 2008.10.10 11:43:00
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9. Multilevel accounts - in Player Features and Ideas Discussion [original thread]
If we're going with this simpler option listed immediately above, then I'll agree with that...
- by Tim Idaho - at 2008.10.10 05:31:00
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10. New Proposal - HTML Station Interface - in Player Features and Ideas Discussion [original thread]
Of course, if travel WAS required for shipping purposes or to get your char to the right station for reprocessing (for instance), the other option would be for the char to appear Online during their use of the interface, but have all chats, PCs, t...
- by Tim Idaho - at 2008.10.10 05:23:00
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11. New Proposal - HTML Station Interface - in Player Features and Ideas Discussion [original thread]
In addition to the fitting display there should be an option to view / edit cargoholds and drone bays. This should be a simple matter of seeing what's in there and being able to click on individual items to remove them to the items hangar. 4) Ite...
- by Tim Idaho - at 2008.10.10 05:22:00
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12. New Proposal - HTML Station Interface - in Player Features and Ideas Discussion [original thread]
I have a proposal to put together for either a CCP hosted or third party tool in something like HTA - a text based interface to the CCP server for station based tasks. Introduction - Why? I should point out here that the average user may not hav...
- by Tim Idaho - at 2008.10.10 05:20:00
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13. Filter for loot sorting in hangars - in Player Features and Ideas Discussion [original thread]
/signed. I like the idea in principle, details can be worked out later. One thing though, could we add to the scripting feature to send saleable junk directly to the market?
- by Tim Idaho - at 2008.10.10 05:16:00
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14. Second T2 Destroyer - in Player Features and Ideas Discussion [original thread]
/signed. Either a fast T1 Dest (for anti-interceptor work) or a tanking T1 Dest (to counter Assault boats, especially the tanking assault boats) sounds great to me. Leave the existing bonuses in play, just add relevant low or high slots and relev...
- by Tim Idaho - at 2008.10.10 05:10:00
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15. Improvements for new players - in Player Features and Ideas Discussion [original thread]
/signed. Perhaps instead of lo-sec quarantined systems though, you just need empire space arenas. acceleration gates which only let certain class ships through (they exist already for mission balancing) which lead to a deadspace 'arena' pocket no...
- by Tim Idaho - at 2008.10.10 03:13:00
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16. New learning skill - in Player Features and Ideas Discussion [original thread]
/signed. Good idea in theory, in practice for noobs it would almost HAVE to come with skill queuing of some sort. If you can't learn 10x 6min skills, 5x 1hr skills and 2x 4hr skills overnight, noobs just won't learn the learning skills until thei...
- by Tim Idaho - at 2008.10.04 13:01:00
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17. SERIOUS idea. Warpable drones. - in Player Features and Ideas Discussion [original thread]
/signed. Personally I'd like to see the drones get out of dodge even if they don't make it back to me on time, but I understand that this is a game balance issue. Still, in cases of D/c, the drones should warp out with you. One small point howev...
- by Tim Idaho - at 2008.10.04 12:48:00
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18. Player housing - in Player Features and Ideas Discussion [original thread]
Mate, have you heard of POSs? (Player Owned Stations) I think these to some degree fill your requirements, although they have additional uses as well. You can mount research modules and the like in them so you're not queued up to the nines trying...
- by Tim Idaho - at 2008.10.04 03:17:00
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19. Screen Shake - in Player Features and Ideas Discussion [original thread]
/signed. Totally agree, need a way to turn this off. Even if it doesn't make you sick, it can be annoying. There are also client performance issues et al.
- by Tim Idaho - at 2008.10.04 03:13:00
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20. MAKE ISK A REAL CURRENCY! - in Player Features and Ideas Discussion [original thread]
pmsl. Seriously, pmfsl. Mate, while I adore your creativity, the thing is that right now there ARE people living off ISK. They're called ISK farmers and they have a status somewhat similar to sewer rats. Basically, they create chars that can mine...
- by Tim Idaho - at 2008.10.04 02:39:00
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